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1992-11-08
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KICKOFF 2 FINAL WHISTLE TEAM EDITOR V4.19P
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Welcome to the kickoff2 team editor. Included with the program should be
the following files:
KO2_EDIT.PRG - The main program
KO2_EDIT.DOC - This file
KO2_GET.TTP - A utility to extract the teams contained in a league or
cup file, so you can edit these.
KO2_DISP.TTP - A small utility to display a team to check who is in it.
KO2_TABL.PRG - A utility to print out a table for you to design your
teams on.
KICKOFF2.RSC - The resource file
DATABASE.KO2 - The player database (see below)
MENU_DEM.PRG - Short program to demonstate menu structure in the full
version
KICK_DEM.RSC - Resource file to complent above.
L_POOL.SQD |
SPURS.SQD |
ARSENAL.SQD |
MAN_U.SQD |- various teams I have created.
ENGLAND1.SQD |
FOREST.SQD |
Please note that V4.19P requires FINAL WHISTLE or RETURN TO EUROPE to
run.
The kickoff2 team editor was conceived as I got bored with the standard
teams supplied with kickoff2, and I wanted a way of designing my own. My
initial solution was to use MMM (STFORMAT11) to manually edit the team data,
but I soon decided this was far too difficult. To see if a program such as this
was possible, I initially wrote a small .TTP program which scanned a team and
printed out its data. I realised what a potentially useful utility a program
such as this would be, so I wrapped a GEM interface around the program and
added some extra features.
KO2_EDIT.PRG
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Functions
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The menu bar.
File - Contains the input/output options.
Load .SQD - This option is used to load in a squad file, such as the
example.sqd file provided with this program. It should also load in files
from Anco's data discs, but I have been unable to find this out.
Create team - This option brings up a dialogue box enabling the user to
enter the teams name, which appears at the top of the window, and at the
team name section of Kickoff2 once the squad has been loaded. Click on OK
to open the window, and CANCEL to cancel the option.
Load .SAV - This is intended to load in player manager files, and is
unselectable as it is not yet implemented. When I buy player manager, I
hope to be able to work out the structure of these files, to enable teams
from player manager to be converted to use the same names, which the load
player manager option if final whistle does not achieve.
Save .SQD - Brings up the fileselector so that the user can save a squad
that has been edited or created. Only a window with the team titler can
be saved. Note that to load teams into kickoff2, they must be present in
the root directory of a disc.
Save .SAV - Unselectable. Eventually will save out in player manager
format (I hope!!)
Save Database - This saves out the player database, after it has been
edited. The player database is the programs store of players attributes
which it uses for random teams. Players can be copied to and from it by
dragging player's names over to another window in a similar manner to
file copying on the desktop.
Quit - Quits the program, first bringing up a dialogue for confirmation.
Quiting does not save the database or any teams in memory.
Database - Contains the database options.
Open database - Opens the database window, presenting the players names,
their positions, and their current numbers. The window may be scrolled in
the usual way by using the scrollbar.
Close database - Closes the database window, keeping any changes made to
it.
Random team - Brings up a dialogue for the creation of a team from the
database store. The dialogue will ask for the teams strengths, the number
of members in it, and the average flair, as well as the division the team
is to play in. The division option basically selects the average skill of
the players. Once GO! is selected, the routine will pick a team, and then
display the newplayer window with details of the team selected. Note that
this option will wipe whatever is currently in the window. Once this has
been done, the players can be viewed, and copied to a team window ready
for saving.
Player - This controls the main functions of the program
View statistics - Presents the players statistics in a similar manner to
pressing space in final whistle, but allows every aspect of them to be
altered. The up and down arrows increment or decrement the currently
stored value, whilst the keyboard can also be used to manually enter the
various statistics. If Cancel is clicked upon the alterations will be
lost, whilst OK makes them permanent. If the players playing position (ie
defender, midfielder, etc) is altered, the program automatically resorts
them and updates the window so that all players in the four groups are
grouped together.
Delete player - deletes the currently selected player in the top window.
Create player - brings up the same dialogue as view statistics, but this
time it is mostly blank (the last entered player will be displayed). A
newly created player is stored in the top window on the screen.
New player window - brings up a new window which allows the temporary
storage of players when they are being manipulated.
Evaluate player - Brings up a dialogue giving the players flair, average
skill and best position.
Evaluate squad - Evaluates the squad in the top window, presenting the
number of players, the average flair & aggression, and gives a small
comment and some recommended formations for playing. These are meant as
guidelines only - different classes of team require different tactics.
Note that you must make sure that each position
(1,2,3,4,5,6,7,8,9,10,11,12,14) is held by a player when you save a squad, as
if this is not done, final whistle will not load the team in correctly.
Basically, that's about all there is to the player editor. All I
neglected
to say (I think) is that there is a maximum of one window open at any one time
containing different teams, and that the database can contain a maximum of 100
players. I hope you find the program useful!
KO2_DISP.TTP
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To use KO2_DISP.TTP, just double click on it and enter the name of a
team.
Works best from a shell though! All it does is display each player in a teaam
and the number that they play at. Someone might find it usefull! By the way,
this is V1.00 of the kickoff editor, ie the one mentioned above as my initial
program.
KO2_GET.TTP
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KO2_GET.TTP should be double clicked on ,and then the name of a cup or
league file entered, such as league.lge or cup.cup. If the file is not in the
same directory as the .TTP program, its directory specification must also be
entered, eg, A:\CUP1.CUP. The program, will extract all 8 teams, and save them
according to their names, reporting on what it is doing as it runs.
KO2_TABL.PRG
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This is a small program designed to print out a table for you to design
your own teams from scratch on. It was written for my STAR LC-10CL, and uses
epson command sequences to first set your printer to condensed pica pitch, and
then to the IBM character set (ie the graphics one). The program printsthe
table out and then exits. If the printer is off or not on-line when the
program
is executed, it will just return you to the desktop. I find it easier to enter
teams I have designed if I copy the data from a table, as it is difficult to
think up of good statistics whilst you are typing. It also helps to place a
30cm ruler underneath each line as you enter the data into the editor.
MENU_DEM.PRG
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This is a short program that uses pull down menus to illustrate
the functions in the shareware version. T